So far, so impressive, but what's really moistening our lips is the game's all-new Stronghold System. "Your choices will often influence your companions, who may enthusiastically agree with them or have violent objections to them," reveals Avellone. Your choices and actions will also influence your ever-growing retinue, over which you'll have far greater control this time around (for more on this see 'Having A Hencli', right). "Not only do these traits give bonuses to your character, but toplc in your home village will react to them as well - sometimes favourably, sometimes not." Obsidian Entertainment's creative director. "You decide who you arc and what your childhood was like by choosing your own background traits at the start of the game - such as Bully, Flirt or Troublemaker," explains Chris Avellone. In Neverwinter Nights 2 players are going to remember the big choices they had to make, the companions that travelled with them and the key turning points in the story.īefore you embark on your apocalypse-thwarting quest - one that sees you travelling to the city of Neverwinter and becoming embroiled in a millennia-old conflict that takes you through the Sword Coast, ancient Illefarn ruins, deadly wizard sanctuaries and into battle with creatures from yond the land of Faerun - you'll first have to customise your character traits. I rememljcr the little things that I was doing like getting my alchemy up. We want to have a large and relative story that flows around the player and eventually puts the control of its outcome in their hands.
"Oblivion is alxnit exploring a wide open world and getting back to the main story of the game from time to time. "Neverwinter Nights 2 and Oblivion arc really two very different games," explains Obsidian CEO Feargus Urquhart when asked how his game can compete with the genre's top dog. Everywhere you turn it's Oblivion this, Oblivion that: "How is your game going to respond to the way Oblivion did such and such? It's enough to make even the most talented fantasy game development team slouch into their ergonomic claims with a hefty sigh and think about throwing in the towel.īut behind the smug smog of euphoria that surrounds Bethesda's recent offering, there stirs a sleeping giant, one that's preparing to rise from the ashes of conquest that Oblivion's left in its wake and challenge it for the role-playing crown. I'd Rather Be a one-legged leper with dandruff and a chronic bout of flatulence than an RPG developer right now.